The Bathysphere

An immersive installation and game in which the audience triggers events.  The ball controls the octopus, the umbrella the stingray, and the fishing rod the fish.   Each creature has its own musical cue.   It was up in Gerrard Hall, at the University of North Carolina at Chapel Hill. 

The Bathysphere is the work of:

Francesca Talenti, UNC Communication Studies

Greg Welch, Research Associate Professor, Computer Science, UNC

and numerous other collaborators, including several students.

REVIEW

The work is immersive and quite pleasant as you are surrounded by the soft blue tones of a simulated underwater environment. Therein, sea creatures wander about seemingly at random as a minimalistic soundtrack plays in the background. The projections seem random, that is, until you see your fellow audience members holding and waving about strange objects. The work is interactive: visitors control the digital sea creatures by moving around objects with sensors on them: an umbrella, a fishing pole, a ball. It’s really quite playful and amusing; check out the video for a better idea of what it’s like…
– Adam Rogers, Hastac.org